RIFDA AINUN UFAIRAH; SAVILLA TIFANIA MAHADEWI; KUSUMAJAYA, Tiowema Jastin; AMMAR NAUFAL KHARIULLAH; RANGGA PUTRA WARDANA; BENEDICTUS ANGELO DWI KUSUMA. EVALUASI ANTARMUKA GAME SAVE ME WHEN IS SLEEP MENGGUNAKAN METODE USABILITY TESTING. Jurnal Teknik dan Science, [S. l.], v. 1, n. 3, p. 25–29, 2022. DOI: 10.56127/jts.v1i3.330. Disponível em: https://journal.admi.or.id/index.php/JTS/article/view/330. Acesso em: 12 mar. 2025.